To use this, re-name the .dff file to that of the vehicle you wish to replace. For example, if you want to replace the patriot, name it patriot.dff, kuruma, kuruma.dff, etc. Just make sure you update the texture name to match that of the model. So do the same thing with the txd file, that you did with the .dff file.

Anyfuck, put this dff in your gta3.img (using spooky's img tool 1.2, or newer!) find the car you replaced. Then put the matching txd, in the txd.img,  and your ready to rock and roll!

IF however, you have suggestions on how to make the car better, or any other ideas, post them @ www.gta3forums.com > modification showroom >vehicles, or email @jessethoe0@hotmail.com

To do (in NO particular order..):
Not much, I'm considering this my "final" version of the car. if i decide to do any more work onit, ill let you know. But as of now, this version of it is done.
-fix any other erros i find
-finish my police version

Credits - 
Main vehicle mesh by me, Ashdexx, aka jman3k1 aka Jesse
Thanks to Gerrycurl for tyhe spoiler model
Thanks to .59 reverse for help on the headlights
and thanks to Toope for the killer rims.

Wheels-
This car should use the stock rims from the banshee, which make it look ugly as hell. To solve this problem, use the custom rims sets provided by toope in the wheels.zip. It has all the installation instructions.

Distribution-
You may modify and distribute this vehicle (for the wheels, see its readme) under the following conditions: this readme stays with the vehicle, unmodified, and credit is given to the original authors. That can be easily accomplished by again, just keeping an unmodified readme with the car. if you make changes to the car that need to be documented, feel free to add them to the bottom of this readme, or start a new one.

4:44 PM 8/17/2002